Research on Engine Architecture Design for 3D Scenes based on VR
Date:
Supervisor: Zelin Chen
- Learned blueprint code and modeled of Unreal Engine 4, separated the scenarios function code from other parts in Unreal Engine 4.
- Analyzed basic features of VR experience, including 3D UI design, viewpoint tracking of the VR helmet and solution to motion sickness.
- Constructed a scene engine architecture to assist VR experience of 3D architectural model, including scene organization tree class and VR experience definition class, etc.
