Research on Engine Architecture Design for 3D Scenes based on VR

Date:

Supervisor: Zelin Chen

  • Learned blueprint code and modeled of Unreal Engine 4, separated the scenarios function code from other parts in Unreal Engine 4.
  • Analyzed basic features of VR experience, including 3D UI design, viewpoint tracking of the VR helmet and solution to motion sickness.
  • Constructed a scene engine architecture to assist VR experience of 3D architectural model, including scene organization tree class and VR experience definition class, etc.